In digital circuits, a flip-flop is a term referring to an electronic circuit (a bistable multi vibrator) that has two stable states and thereby is capable of serving as one bit of memory.
A flip-flop is usually controlled by one or two control signals and/or a gate or clock signal. The output often includes the complement as well as the normal output.
History
The first electronic flip-flop was invented in 1918 by William Eccles and F. W. Jordan. It was initially called the Eccles–Jordan trigger circuit and consisted of two active elements (vacuum tubes).
The flip-flop types discussed below (RS, D, T, JK) were first discussed in a 1954 UCLA course on computer design by Montgomery Phister, and in his book Logical Design of Digital Computers. The author was at the time working at Hughes Aircraft under Dr. Eldred Nelson, who had coined the term JK for a flip-flop which changed states when both inputs were on. The other names were coined by Phister. They differ slightly from some of the definitions given below.
The origin of the name for the JK flip-flop is detailed by P. L. Lindley, a JPL engineer, in a letter to EDN, an electronics design magazine. The letter is dated June 13, 1968, and was published in the August edition of the newsletter. In the letter, Mr. Lindley explains that he heard the story of the JK flip-flop from Dr. Eldred Nelson, who is responsible for coining the term while working at Hughes Aircraft. Flip-flops in use at Hughes at the time were all of the type that came to be known as J-K. In designing a logical system, Dr. Nelson assigned letters to flip-flop inputs as follows: #1: A & B, #2: C & D, #3: E & F, #4: G & H, #5: J & K.
Implementation
Flip-flops can be either simple (transparent) or clocked. Simple flip-flops can be built around a pair of cross-coupled inverting elements:vacuum tubes, bipolar transistors, field effect transistors, inverters, and inverting logic gates have all been used in practical circuits—perhaps augmented by some gating mechanism (an enable/disable input). The more advanced clocked (or non-transparent) devices are specially designed for synchronous (time-discrete) systems; such devices therefore ignore its inputs except at the transition of a dedicated clock signal (known as clocking, pulsing, or strobing). This causes the flip-flop to either change or retain its output signal based upon the values of the input signals at the transition. Some flip-flops change output on the rising edge of the clock, others on the falling edge.
Clocked flip-flops are typically implemented as master–slave devices where two basic flip-flops (plus some additional logic) collaborate to make it insensitive to spikes and noise between the short clock transitions; they nevertheless also often include asynchronous clear or setinputs which may be used to change the current output independent of the clock
Flip-flops can be further divided into types that have found common applicability in both asynchronous and clocked sequential systems: theRS ("set-reset"), D ("data" or "delay"), T ("toggle"), and JK types are the common ones; all of which may be synthesized from (most) other types by a few logic gates. The behavior of a particular type can be described by what is termed the characteristic equation, which derives the "next" (i.e., after the next clock pulse) output, Qnext, in terms of the input signal(s) and/or the current output, Q.
RS (Reset-Set) flip-flop
The fundamental latch is the simple RS flip-flop (also commonly known as SR flip-flop), where R and S stand for reset and set, respectively. It can be constructed from a pair of cross-coupled NAND or NOR logic gates. The stored bit is present on the output marked Q.
Normally, in storage mode, the R and S inputs are both low, and feedback maintains the Q and Qoutputs in a constant state, with Q the complement of Q. If S is pulsed high while R is held low, then the Q output is forced high, and stays high even after S returns low; similarly, if R is pulsed high while S is held low, then the Q output is forced low, and stays low even after R returns low.
The next-state equation of the RS flip-flop is
where Q is the current state. Qnext becomes Q (the stored value) at clock edge. This equation originates from Claude Shannon's 1937 master's thesis, A Symbolic Analysis of Relay and Switching Circuits.
RS Flip-Flop operation (BUILT WITH NOR GATES) | |||||||
---|---|---|---|---|---|---|---|
Characteristic table | Excitation table | ||||||
S | R | Action | Q(t) | Q(t+1) | S | R | Action |
0 | 0 | Keep state | 0 | 0 | 0 | X | No change |
0 | 1 | Q = 0 | 1 | 0 | 0 | 1 | reset |
1 | 0 | Q = 1 | 0 | 1 | 1 | 0 | set |
1 | 1 | Race Condition | 1 | 1 | X | 0 | No Change |
('X' denotes a Don't care condition; meaning the signal is irrelevant)
D (Delay) flip-flop
The D flip-flop is the most common flip-flop in use today. It is better known as delay flip-flop (as its output Q looks like a delay of input D) or data latch.
The Q output takes on the state of the D input at the moment of a positive edge at the clock pin (or negative edge if the clock input is active low). It is called the D flip-flop for this reason, since the output takes the value of the D input orData input, and Delays it by maximum one clock count. The D flip-flop can be interpreted as a primitive memory cell,zero-order hold, or delay line. Whenever the clock pulses, the value of Qnext is D and Qprev otherwise.
Truth table:
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- ClockDQQprevRising edge00XRising edge11XNon-RisingXQprev
('X' denotes a Don't care condition, meaning the signal is irrelevant)
Most D-type flip-flops in ICs have the capability to be forced to the set or reset state (which ignores the D and clock inputs), much like an SR flip-flop. Usually, the illegal S = R = 1 condition is resolved in D-type flip-flops. By setting S = R = 0, the flip-flop can be used as described above.
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- InputsOutputsSRD>QQ'01XX0110XX1011XX11
These flip-flops are very useful, as they form the basis for shift registers, which are an essential part of many electronic devices. The advantage of the D flip-flop over the D-type "transparent latch" is that the signal on the D input pin is captured the moment the flip-flop is clocked, and subsequent changes on the D input will be ignored until the next clock event. An exception is that some flip-flops have a "reset" signal input, which will reset Q (to zero), and may be either asynchronous or synchronous with the clock.
The above circuit shifts the contents of the register to the right, one bit position on each active transition of the clock. The input X is shifted into the leftmost bit position.
Classical positive-edge-triggered D flip-flop
This clever circuit consists of two stages implemented by SR NAND latches. The input stage (the two latches on the left) processes the clock and data signals to ensure correct input signals for the output stage (the single latch on the right). If the clock is low, both the output signals of the input stage are high regardless of the data input; the output latch is unaffected and it stores the previous state. When the clock signal changes from low to high, only one of the output voltages (depending on the data signal) goes low and sets/resets the output latch: if D = 0, the lower output becomes low; if D = 1, the upper output becomes low. If the clock signal continues staying high, the outputs keep their states regardless of the data input and force the output latch to stay in the corresponding state as the input logical zero remains active while the clock is high. Hence the role of the output latch is to store the data only while the clock is low.
The circuit is closely related to the gated D latch as both the circuits convert the two D input states (0 and 1) to two input combinations (01 and 10) for the output SR latch by inverting the data input signal (both the circuits split the single D signal in two complementary S and R signals). The difference is that in the gated D latch simple NAND logical gates are used while in the positive-edge-triggered D flip-flop SR NAND latches are used for this purpose. The role of these latches is to "lock" the active output producing low voltage (a logical zero); thus the positive-edge-triggered D flip-flop can be thought as of a gated D latch with latched input gates.
Master–slave (pulse-triggered) D flip-flop
A master–slave D flip-flop is created by connecting two gated D latches in series, and inverting the enable input to one of them. It is called master–slave because the second latch in the series only changes in response to a change in the first (master) latch.
The term pulse-triggered means that data is entered on the rising edge of the clock pulse, but the output does not reflect the change until the falling edge of the clock pulse.
For a positive-edge triggered master–slave D flip-flop, when the clock signal is low (logical 0) the "enable" seen by the first or "master" D latch (the inverted clock signal) is high (logical 1). This allows the "master" latch to store the input value when the clock signal transitions from low to high. As the clock signal goes high (0 to 1) the inverted "enable" of the first latch goes low (1 to 0) and the value seen at the input to the master latch is "locked". Nearly simultaneously, the twice inverted "enable" of the second or "slave" D latch transitions from low to high (0 to 1) with the clock signal. This allows the signal captured at the rising edge of the clock by the now "locked" master latch to pass through the "slave" latch. When the clock signal returns to low (1 to 0), the output of the "slave" latch is "locked", and the value seen at the last rising edge of the clock is held while the "master" latch begins to accept new values in preparation for the next rising clock edge.
By removing the leftmost inverter in the circuit at side, a D-type flip flop that strobes on the falling edge of a clock signal can be obtained. This has a truth table like this:
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- DQ>Qnext0XFalling01XFalling1
Edge-triggered dynamic D flip-flop
A more efficient way to make a D flip-flop is not so easy to understand, but it works the same way. While the master–slave D flip-flop is also triggered on the edge of a clock, its components are each triggered by clock levels. The "edge-triggered D flip-flop" does not have the master–slave properties.
Edge Triggered D flip flops are often implemented in integrated high speed operations using dynamic logic. This means that the digital output is stored on parasitic device capacitance while the device is not transitioning. This design of dynamic flip flops also enable simple resetting since the reset operation can be performed by simply discharging one or more internal nodes. A common dynamic flip flop variety is the True Single Phase Clock (TSPC) which performs the flip flop operation with little power and at high speeds.
T (Toggle) flip-flop
If the T input is high, the T flip-flop changes state ("toggles") whenever the clock input is strobed. If the T input is low, the flip-flop holds the previous value. This behavior is described by the characteristic equation:
and can be described in a truth table:
T Flip-Flop operation | ||||||||
---|---|---|---|---|---|---|---|---|
Characteristic table | Excitation table | |||||||
T | Q | Qnext | Comment | Q | Qnext | T | Comment | |
0 | 0 | 0 | hold state (no clk) | 0 | 0 | 0 | No change | |
0 | 1 | 1 | hold state (no clk) | 1 | 1 | 0 | No change | |
1 | 0 | 1 | toggle | 0 | 1 | 1 | Complement | |
1 | 1 | 0 | toggle | 1 | 0 | 1 | Complement |
When T is held high, the toggle flip-flop divides the clock frequency by two; that is, if clock frequency is 4 MHz, the output frequency obtained from the flip-flop will be 2 MHz. This "divide by" feature has application in various types of digital counters. A T flip-flop can also be built using a JK flip-flop (J & K pins are connected together and act as T) or D flip-flop (T input and Qprevious is connected to the D input through an XOR gate).
Asynchronous T flip-flop
An asynchronous toggle flip-flop can also be built using an edge-triggered D flip-flop with its D input fed from its own inverted output.
JK flip-flop
The JK flip-flop augments the behavior of the SR flip-flop (J=Set, K=Reset) by interpreting the S = R = 1 condition as a "flip" or toggle command. Specifically, the combination J = 1, K = 0 is a command to set the flip-flop; the combination J = 0, K = 1 is a command to reset the flip-flop; and the combination J = K = 1 is a command to toggle the flip-flop, i.e., change its output to the logical complement of its current value. Setting J = K = 0 does NOT result in a D flip-flop, but rather, will hold the current state. To synthesize a D flip-flop, simply set K equal to the complement of J. The JK flip-flop is therefore a universal flip-flop, because it can be configured to work as an SR flip-flop, a D flip-flop, or a T flip-flop.
NOTE: The flip-flop is positive-edge triggered (rising clock pulse) as seen in the timing diagram.
The characteristic equation of the JK flip-flop is:
JK Flip Flop operation | ||||||||
---|---|---|---|---|---|---|---|---|
Characteristic table | Excitation table | |||||||
J | K | Qnext | Comment | Q | Qnext | J | K | Comment |
0 | 0 | Qprev | hold state | 0 | 0 | 0 | X | No change |
0 | 1 | 0 | reset | 0 | 1 | 1 | X | Set |
1 | 0 | 1 | set | 1 | 0 | X | 1 | Reset |
1 | 1 | Qprev | toggle | 1 | 1 | X | 0 | No change |
Uses
- A single flip-flop can be used to store one bit, or binary digit, of data. See preset.
- Any one of the flip-flop type can be used to build any of the others.
- Many logic synthesis tools will not use any other type than D flip-flop and D latch.
- Level sensitive latches cause problems with Static Timing Analysis (STA) tools and Design For Test (DFT). Therefore, their usage is often discouraged.
- Many FPGA devices contain only edge-triggered D flip-flops
- The data contained in several flip-flops may represent the state of a sequencer, the value of a counter, an ASCII character in a computer's memory or any other piece of information.
- One use is to build finite state machines from electronic logic. The flip-flops remember the machine's previous state, and digital logic uses that state to calculate the next state.
- The T flip-flop is useful for constructing various types of counters. Repeated signals to the clock input will cause the flip-flop to change state once per high-to-low transition of the clock input, if its T input is "1". The output from one flip-flop can be fed to the clock input of a second and so on. The final output of the circuit, considered as the array of outputs of all the individual flip-flops, is a count, in binary, of the number of cycles of the first clock input, up to a maximum of 2n-1, where n is the number of flip-flops used. See: Counters
- One of the problems with such a counter (called a ripple counter) is that the output is briefly invalid as the changes ripple through the logic. There are two solutions to this problem. The first is to sample the output only when it is known to be valid. The second, more widely used, is to use a different type of circuit called a synchronous counter. This uses more complex logic to ensure that the outputs of the counter all change at the same, predictable time. See: Counters
- Frequency division: a chain of T flip-flops as described above will also function to divide an input in frequency by 2n, where n is the number of flip-flops used between the input and the output.
A flip-flop in combination with a Schmitt trigger can be used for the implementation of an arbiter in asynchronous circuits.
Clocked flip-flops are prone to a problem called metastability, which happens when a data or control input is changing at the instant of the clock pulse. The result is that the output may behave unpredictably, taking many times longer than normal to settle to its correct state, or even oscillating several times before settling. Theoretically it can take infinite time to settle down. In a computer system this can cause corruption of data or a program crash.
Setup and hold times
Setup time is the minimum amount of time the data signal should be held steady before the clock event so that the data are reliably sampled by the clock. This applies to synchronous circuits such as the flip-flop.
Hold time is the minimum amount of time the data signal should be held steady after the clock event so that the data are reliably sampled. This applies to synchronous circuits such as the flip-flop.
To summarize: Setup time -> Clock flank -> Hold time.
The metastability in flip-flops can be avoided by ensuring that the data and control inputs are held valid and constant for specified periods before and after the clock pulse, called the setup time (tsu) and the hold time (th) respectively. These times are specified in the data sheet for the device, and are typically between a few nanoseconds and a few hundred picoseconds for modern devices.
Unfortunately, it is not always possible to meet the setup and hold criteria, because the flip-flop may be connected to a real-time signal that could change at any time, outside the control of the designer. In this case, the best the designer can do is to reduce the probability of error to a certain level, depending on the required reliability of the circuit. One technique for suppressing metastability is to connect two or more flip-flops in a chain, so that the output of each one feeds the data input of the next, and all devices share a common clock. With this method, the probability of a metastable event can be reduced to a negligible value, but never to zero. The probability of metastability gets closer and closer to zero as the number of flip-flops connected in series is increased.
So-called metastable-hardened flip-flops are available, which work by reducing the setup and hold times as much as possible, but even these cannot eliminate the problem entirely. This is because metastability is more than simply a matter of circuit design. When the transitions in the clock and the data are close together in time, the flip-flop is forced to decide which event happened first. However fast we make the device, there is always the possibility that the input events will be so close together that it cannot detect which one happened first. It is therefore logically impossible to build a perfectly metastable-proof flip-flop.
Propagation delay
Another important timing value for a flip-flop (F/F) is the clock-to-output delay (common symbol in data sheets: tCO) or propagation delay (tP), which is the time the flip-flop takes to change its output after the clock edge. The time for a high-to-low transition (tPHL) is sometimes different from the time for a low-to-high transition (tPLH).
When cascading F/Fs which share the same clock (as in a shift register), it is important to ensure that the tCO of a preceding F/F is longer than the hold time (th) of the following flip-flop, so data present at the input of the succeeding F/F is properly "shifted in" following the active edge of the clock. This relationship between tCO and th is normally guaranteed if the F/Fs are physically identical. Furthermore, for correct operation, it is easy to verify that the clock period has to be greater than the sum tsu + th.
Chaos
Balthasar van der Pol was one of the first people to show electronic circuits may exhibit chaos in 1927, with the introduction of the Van der Pol oscillator. Then, Leon O. Chua showed circuits may exhibit chaos in 1983 through the introduction of Chua's circuit. Due to the qualitative nature of flip-flops, especially the Set/Reset Flip-Flop, one may intuitively feel it can exhibit chaos. This has been suggested in the works of Danca et al. and of Hamill et al., which discusses the qualitative nature of circuits:
Voltages or currents may increase exponentially with time until limited, perhaps by power supply clipping, when the circuit may latch up. This type of instability is put to good use in circuits such as Schmitt triggers and flip-flops.[9] and the waveforms may be noise like or chaotic, in which case they never repeat or latch up; as yet this type of behavior has few applications and is the least well understood.[9]
More recently, in Black more et al. it is shown that discrete models of the Set/Reset Flip-Flop can exhibit chaos.
Generalizations
Flip-flops can be generalized in at least two ways: by making them 1-of-N instead of 1-of-2, and by adapting them to logic with more than two states. In the special cases of 1-of-3 encoding, or multi-valued ternary logic, these elements may be referred to as flip-flap-flops.
In a conventional flip-flop, exactly one of the two complementary outputs is high. This can be generalized to a memory element with N outputs, exactly one of which is high (alternatively, where exactly one of N is low). The output is therefore always a one-hot (respectively one-cold) representation. The construction is similar to a conventional cross-coupled flip-flop; each output, when high, inhibits all the other outputs. Alternatively, more or less conventional flip-flops can be used, one per output, with additional circuitry to make sure only one at a time can be true.
Another generalization of the conventional flip-flop is a memory element for multi-valued logic. In this case the memory element retains exactly one of the logic states until the control inputs induce a change. In addition, a multiple-valued clock can also be used, leading to new possible clock transitions.